Old Engine API¶
This API is deprecated and will be removed in future versions
General form of commands¶
Each command must consist of a string terminated by a separator \r\n
Most of commands have such form:
CMD [param1] [param2] ...
where
CMD - predefined command name
param1, param2 ... - command's parameters, separated by a space
Commands' types¶
All commands are divided into incoming and outgoing.
Incoming commands are sent from a client to TS Engine. Client is any software that uses TS Engine functions. Using incoming commands the client controls TS Engine.
Outgoing commends are sent from TS Engine to the client. This type of commands is used to inform the client about work of TS Engine.
Synchronous commands¶
Most of incoming commands are performed asynchronously, ie. for these commands there is no such thing as "response to command".
Examples of asynchronous commands:
- client sends LOADASYNC, after loading content TS Engine sends LOADRESP after a while
- client sends START, after the end of pre-buffering TS Engine sends PLAY
But there are also commands that are performed synchronously, in "request-response" mode. At the moment, there are two such commands: LOAD and GETPID.
Synchronous command assumes the response, sent from TS Engine to the client as a string, starting with ##.
Processing of synchronous commands from client's side should look like this:
- client sends a command (for example, "GETPID qwerty 0 0 0") and waits for response from TS Engine
- if a message starting with
##
is received from TS Engine, this message is considered as response to synchronous command (for example,##12345
)
Incoming commands¶
HELLOBG
Used as a part of "handshake" procedure between client and TS Engine.
This command must be sent by client right after establishing tcp-connection with TS Engine.
Connection with TS Engine is successful, if client receives from TS Engine response to "handshake" - command HELLOTS
READY
Informs TS Engine that client is ready to receive outgoing commands
LOAD TORRENT
LOAD INFOHASH
LOAD PID
LOAD RAW
LOADASYNC
LOADASYNC
LOADASYNC
LOADASYNC
These commands perform loading torrent-file's content. They are used to allow client to get a list of files' names in file of interest. LOAD commands are performed synchronously, LOADASYNC commands - asynchronously (response comes in outgoing command LOADRESP).
Preferred method is asynchronous loading.
Parameters:
request_id - random integer - identifier of LOADASYNC request; this identifier will be sent to client in LOADRESP command after a list of files will be received; this id serves to ensure that client in case of sending multiple LOAD requests knew exactly which of these requests is answered
torrent_url - link to torrent file (for example, http://sometracker.com/torrent/12345)
torrent_infohash - torrent's infohash
player_id - player's code
torrent_data - torrent-file's content, encoded in base64
developer_id - developer's code (if unknown, 0 must be sent)
affiliate_id - partner's code (if unknown, 0 must be sent)
zone_id - code of partner's zone (if unknown, 0 must be sent)
START TORRENT
START INFOHASH
START PID
START RAW
START URL
These commands are used to start loading a specific file from torrent or by direct link (START URL)
Parameters:
file_indexes - a list of file's indexes from torrent file, which have to be loaded. Client receives file's indexes in a LOADRESP message, separated by commas. Indexes start with zero and match a list of files that was received by LOAD command. For example, if there is only one video file in torrent file, then 0 index has to be sent.
If there are 5 video files in torrent and playback has to start from the first one, but others have to be loaded, then 0,1,2,3,4 have to be sent.
If the third file has to be played, without loading others, 2 has to be sent.
torrent_url - link to torrent file (for example, http://sometracker.com/torrent/12345)
torrent_infohash - torrent's infohash
player_id - player's code
torrent_data - torrent-file's content, encoded in base64
direct_url - direct link to file (for example, http://somesite.com/files/video.mp4
developer_id - developer's code (if unknown, 0 must be sent)
affiliate_id - partner's code (if unknown, 0 must be sent)
zone_id - code of partner's zone (if unknown, 0 must be sent)
GETPID
Getting code of the player through a set of parameters. This command is a synchronous command (see below). In response player's code or empty string (if player's code can't be received) is sent.
SHUTDOWN
Close connection with client.
STOP
Stop loading file that is being loaded at this moment.
DUR
Inform TS Engine about duration of video file that is being played by client at this moment. This command must be sent right after client had determined content duration.
Parameters:
video_url - link to video, which was sent to client after the end of pre-buffering
duration - duration in milliseconds
PLAYBACK
Inform TS Engine about percentage of played video
This command is especially important when playing advertising video - transition to the main video happens only after TS Engine gets command PLAYBACK 100 (after client has played advertising video till the end)
Parameters:
video_url - link to video, which was sent to client after the end of pre-buffering
event - one of these events:
0 - starting playback
25 - 25% of video has been played
50 - 50% of video has been played
75 - 75% of video has been played
100 - 100% of video has been played
Outgoing commands¶
HELLOTS
response command as a part of handshake procedure
AUTH
User's access level
auth_level - integer - access level
At this moment two values of access level are available:
0 - advanced features are not available for user (rewind and playback of torrent files with several video files)
1 - advanced features are available for user
STATE
Information about current state of TS Engine
SHUTDOWN
TS Engine finished its work
PLAY
PLAYAD
PLAYADI
Start playing video by video_url link (this link leads to http-server, embedded in TS Engine).
PLAY - playback of the main video
PLAYAD - playback of uninterrupted advertising video (user can't rewind or skip this advertising video)
PLAYADI - playback of interrupted advertising video (user can rewind or skip this advertising video)
PAUSE
TS Engine began buffering, because there's not enough data for video playback without interruptions
RESUME
TS Engine finished buffering
LOADRESP
Response to LOAD command
request_id - request identifier
response - a list of files in json format in this form:
{
"status": 1,
"infohash": "abcd1234",
"files": [
["file1.mp4", 0],
["file2.avi", 1],
["file3.mkv", 5]
]
}
status - 0: there are no video files in torrent, 1 - there is one video file in torrent, 2 - there are more than one video files in torrent
infohash - torrent infohash
files - a list of files; this is an array, each element of which consists of an array with two elements: the first - file's name, the second - file's position in torrent (this position must be sent inside START command to specify which file to download, if there are several of them).
Files' names are transferred in UTF-8 encoding in urlencoded form.
INFO
Info message
message_id - message code
message_text - message text
STATUS
This message is sent periodically to inform client about current state of content download.
status_string - string in format described below
If the main content is being played:
STATUS main:status_string
If advertising video is being played:
STATUS main:status_string|ad:status_string
status_string:
TS Engine does nothing - idle
error - err;error_id;error_message (code and description)
checking - check;progress
prebuffering - prebuf;progress;time
download - dl
buffering - buf;progress;time
waiting for sufficient speed - wait;time
Common data is added to all status_string (except idle, err, check):
total_progress;immediate_progress;speed_down;http_speed_down;speed_up;peers;http_peers;downloaded;http_downloaded;uploaded
total_progress - how much of this file is downloaded
immediate_progress - how much uninterruptible data is downloaded starting from the current position (to show amount of downloaded data)
All numbers are sent as integer.
All progress takes values from 0 to 100.
Examples:
STATUS main:prebuf;45;30|ad:buf;69
STATUS main:dl|ad:dl
Example of tranformation statuses into text messages that user can understand:
check - Checking xx%
prebuf - Prebuffering xx%
buf - Buffering xx%
wait - Waiting sufficient download speed
err - showing an error message
dl, idle - doing nothing
Events¶
EVENT event_name param1_name=param1_value param2_name=param2_value ...
Parameters are not required.
Parameter values - urlencoded utf-8
Examples¶
>> - messages from client to TS Engine
<< - messages from TS Engine to client
1) Playback of torrent-file by link without commercials (TS Engine determines whether it's needed to play commercials).
Asynchronous command LOADASYNC is used to load torrent's content.
Torrent file contains one video file.
handshake
>>HELLOBG
<<HELLOTS
client is ready to receive messages
>>READY
advanced functions are available for user
<<AUTH 1
load torrent by link
>>LOADASYNC 467763 TORRENThttp://rutor.org/download/67346 0 0 0
<<LOADRESP 467763 {"status": 1, "files": [["Prey%202_%20E3%202011%20Official%20Trailer_2.mp4", 0]], "infohash":
"4c78e1cf0df23b4f5a16a106829ebed710cb52e0"}
get player's code (for example, to show it to user)
>>GETPID 4c78e1cf0df23b4f5a16a106829ebed710cb52e0 0 0 0
<<##36ae4c89ab45b4010b1461c513da38d007356195
start video pre-buffering
>>START TORRENThttp://rutor.org/download/67346 0 0 0 0
pre-buffering is in the process
<<STATE 1
<<STATUS main:prebuf;0;2147483447;0;0;0;0;0;0;0;0;0;0
<<STATUS main:prebuf;0;2132;0;0;29;0;0;8;0;131072;0;0
<<STATUS main:prebuf;8;942;0;0;60;0;0;9;0;393216;0;0
<<STATUS main:prebuf;50;591;0;0;87;0;0;8;0;835584;0;0
<<STATUS main:prebuf;75;497;0;0;98;0;0;8;0;1146880;0;0
<<STATUS main:prebuf;91;448;0;0;105;0;0;8;0;1441792;0;0
pre-buffering is finished, client gets a link for content playback
<<PLAYhttp://127.0.0.1:6878/content/4c78e1cf0df23b4f5a16a106829ebed710cb52e0/0.673752283974
<<STATE 2
client sends content duration (about 201 seconds)
>>DURhttp://127.0.0.1:6878/content/4c78e1cf0df23b4f5a16a106829ebed710cb52e0/0.673752283974 201964
client informs that playback was started
>>PLAYBACKhttp://127.0.0.1:6878/content/4c78e1cf0df23b4f5a16a106829ebed710cb52e0/0.673752283974 0
TS Engine loads content
<<STATUS main:dl;0;0;110;0;0;8;0;1622016;0;0
<<STATUS main:dl;0;0;128;0;0;8;0;2965504;0;0
<<STATUS main:dl;0;0;130;0;0;8;0;3129344;0;0
TS Engine doesn't have enough data for playback, starts buffering
<<PAUSE
<<STATE 3
<<STATUS main:buf;0;315;0;0;130;0;0;8;0;3260416;0;0
<<STATUS main:buf;90;299;0;0;133;0;0;8;0;3866624;0;0
<<STATUS main:buf;90;278;0;0;138;0;0;8;0;4390912;0;0
buffering is finished
<<RESUME
<<STATE 2
<<STATUS main:dl;0;0;141;0;0;8;0;4898816;0;0
client has played 25% of content
>>PLAYBACKhttp://127.0.0.1:6878/content/4c78e1cf0df23b4f5a16a106829ebed710cb52e0/0.673752283974 25
<<STATUS main:dl;0;0;141;0;0;8;0;4898816;0;0
<<STATUS main:dl;0;0;146;0;0;7;0;8388608;0;0
client has played 50% of content
>>PLAYBACKhttp://127.0.0.1:6878/content/4c78e1cf0df23b4f5a16a106829ebed710cb52e0/0.673752283974 50
<<STATUS main:dl;0;0;145;0;0;7;0;9404416;0;0
client has played 75% of content
>>PLAYBACKhttp://127.0.0.1:6878/content/4c78e1cf0df23b4f5a16a106829ebed710cb52e0/0.673752283974 75
<<STATUS main:dl;0;0;146;0;0;7;0;9568256;0;0
stop content loading
>>STOP
<<STATE 0
disconnect
>>SHUTDOWN
<<SHUTDOWN